- #My little pony fighting is magic online game full#
- #My little pony fighting is magic online game code#
It also features an item drop system, where players online would have a small chance to get an item or steal an existing item from another player. Some features like emoticons, replays, stats manager and more command shortcuts to certain functions were also added. It was built around a server system, a player hosts a room for other players to join and use as a matchmaking. Telepone is the preferred netplay client for "Aurora", developed by a fan named Anniie and includes many improvements, both aesthetic and technical, over the old netplay client, MTSP.
#My little pony fighting is magic online game code#
This fixed a bug where an attacker could inject malicious code into the main game executable by putting data where the unlock code was/is. This launcher can be used in the future to add more features to the game like an art gallery or music player.Īnother note-worthy feature is that "Aurora" cannot be edited by 2D Fighter Maker 2002 or 2D Fighter Maker 2015 due to the file types being different and the embedded locking code being different. The launcher is programmed in Visual Basic.NET using Visual Studio 2017 and.
#My little pony fighting is magic online game full#
The story mode in "Aurora" is planned to not just be a back-to-back arcade mode and will have a full story released in episodes, starting with Applejack, then later on the rest of the Mane 6.Ī note-worthy feature of "Aurora" is that it's the first Fighting is Magic build with a launcher to launch the game, launch netplay (online multiplayer), change game settings, debug settings, send feedback and receive automatic updates. The plan for "Aurora" was to take elements of the original plans which were taken from video footage they had shown in past live streams and unofficial tournaments for Fighting is Magic and improve upon them, including balance changes from the original Mane6 builds and the base Premium Edition beta build. Like the original Fighting Is Magic, it also consists of the first initial six main characters from the official show (Twilight Sparkle, Applejack, Rarity, Fluttershy, Pinkie Pie, and Rainbow Dash), a simple main menu, story and versus mode. The results for the current beta releases have been overwhelmingly positive. All beta releases since then have been fully public since WindowsLogic wanted everyone to test it and report bugs and glitches. In October 2017, the second beta of "Aurora" surfaced and was released publicly on WindowsLogic's website and was shown on WindowsLogic's YouTube channel. In August 2017, development on "Aurora" had started back up without anyone knowing. Development was halted and the assets were put in long-term storage. Development went smoothly until one day, WindowsLogic lost the project files when a hard disk died, meaning the only version he had of the game was an early beta build from May 2015. Development for "Aurora" started in April 2015 and promised to be a new take on Fighting is Magic with a new theme and better balancing while also including a new character, "Lyra". A year after after "Dark Chocolate" was released, WindowsLogic announced a remake of the build in order to address some of the problematic issues in the first attempt, under the new codename, "Aurora". However, after many beta builds and a lot of testing, the build was released just after Tribute Edition in January 2014. One such build started in June 2013, by an individual known online under the alias "WindowsLogic", with the initial codename "Dark Chocolate". Not having much experience in 2D Fighter Maker 2002, it was supposed to be a test version and was never intended to be released to the public. Many builds based off of Mane6's unfinished product started appearing such as Ponychan's Build and Iwanabrawl Build (which was the created by the same development team as Tribute Edition). Development on the revival of the original fan-game started in earnest by several groups of fans. There were plans by various groups in the fandom for an attempt to finish the highly anticipated fan-game after Mane6 officially announced on February 2013 that they are cancelling the original My Little Pony fan-game due to a cease and desist letter by Hasbro, albeit had since restarted development using an original IP.